CALL FOR SUBMISSIONS
Wizard Academies

By invitation only.
You are invited to submit magical fiction
based on the world of Harry Potter for possible publication in
an anthology of young adult fantasy stories entitled "Wizard
Academies."
Entries must comply with strict guidelines
to avoid copyright infringement on J.K. Rowling books and to
ensure compatibility with the Harry Potter mythos.
We are looking for short stories and novellas
set in the world of Harry Potter -- but using characters, locations,
and situations of your own imagining. Selected stories will be
those which, in the opinion of the editors, most closely follow
the mood, writing style, and plot development of Ms. Rowling
without stealing her characters or ideas.
Below are some of our guidelines. We also
have extensive notes on the magick system and the wizard schools
we have created so far. If you are interested in submitting,
please contact our offices for the complete Submission Guidelines
at:
rivals-2005@interdrama.com

For our Wizard Academies series, we
have interest from a major New York City publisher ...
Accordingly, we want to design our stories
so that those by a single author can be combined into a book-length
"novel."
As you write your adventures, try to plan
them in such a way that subsequent stories take up where the
previous one left off -- so that several stories could be combined
into a single book-length "novel."
I figure three novella-length stories at 35,000
words could be published individually in an anthology, and then
again together as a trilogy of 105,000 words.
To clarify further, 35,000 words is what I
consider to be a novella or novelette. Our "short stories"
tend to run 6,000 words to 13,000 words.
To summarize:
Short Story 6,000 to 13,000
Novella 35,000
Book Length 100,000 +
(These are general and arbitrary designations
for the purposes of my company).

NEW ORLEANS
We want to feature New Orleans writers for
this part of the project to help restore the region's economy
and culture (to the small extent that our stories might foster).
For the next volume in the series, we are
considering having one of the wizard schools set in New Orleans.
The story must not only comply with the Rules for Wizard Academies
stories, it must also capture the vibrant, colourful culture
of the Big Easy. We want to see minority characters as protagonists
-- Blacks, Hispanics, Cajuns, Native Americans, etc. -- and the
plots should incorporate Louisiana history -- Marie Levaux, Madame
Laulaurie, dueling, Creole cooking, Mardi Gras, Noleans style
Jazz, the Hurricane, etc. It has been established in previous
stories that New Orleans is the last place in the world where
Wizard Duels are still common. (Ask me about the infamous historical
duel in Lake Ponchartrain).
The magick system must be a variation of the
"scientific" approach used in the other Wizard Academies
stories (see below), but should also incorporate elements from
Voodoo, granny magick, Native American mysticism, etc.
PLEASE NOTE that Voodoo is a religion. The
story should NOT have the protagonists viewing magick in a religious
manner or encourage witchcraft as a spiritual belief.
For monsters, be sure to use any mythological
creatures from the Loisiana swamps. Also, you might want to draw
on the fabulous creatures of the Ozark mountains -- Gowrow, Paynter,
Jimplicute, Nighbehind, Kingdoodle, Whangdoodle, Gollywog, Willipus-Wallipus,
Snawfus, Bingbuffer, Orance, Whistling-Wampus, Hicklesnoopus,
Ring-Tailed Tooter, Cross-Eyed Crud, Moogie, Darby-Hick, Geek-Squaw,
Side-Hill Hoofer, Bald Knob Buzzard, Giasticutus, Whiffle-Bird,
Bogie-Bird, Ponjureen, Fillyloo, Clew-Bird, Mileormore, Toodalong,
Yowho, Taneycomo Turtle, Wowzer, Great Galliwampus, Chawgreen,
Galoopus, Guffel-Bird. Characters in you story might make a pilgrimage
to the wilds of the Ozarks as part of their adventures.
See the accompanying information on the other
schools in our mythos and on the underlying magickal system.
You might want to purchase a copy of Wizard Academies I: A
Gathering of Enchantment and Wizard Academies II: the
Heart of Darkness, the first and second books in the series,
although you are not required to do so. (These were originally
published as one 665 page book -- which was too large -- so we
are now working on splitting it into two volumes.) The book(s)
can be found at our website:
http://www.interdrama.com/wiz/
Magick in America is regulated by the Federation
of Magick, the equivalent of the British Ministry of Wizardry.
The Federation has various Bureaus, including the Bureau of Sorcerous
Crime Investigation (BSCI).
The Federation has jurisdiction over nearly
all areas of magick in the United States, including granny magick
(both Appalacian and Ozark), Native American Magick, Afro-American
Magick (Voodoo), and Cajun and Creole Magick, as well as imported
Euro style magick as found in Salem. The notable exception is
California New Age Magick - which is so far out and bizarre that
no reputable wizards will deal with it. It is thought to be disruptive
to manna itself, and the ley line associated with the San Andreas
Fault has been heavily enchanted to protect the rest of North
America from the dilatory effects of the Californians.
Be sure to include things like specialty foods
(Poboys, Dirty Rice, Jumbalaya, Gumbo, Mufaletta, etc.), trees
and flowers, and other things native to New Orleans that people
in other parts of the world might not be familiar with -- it
will add to the local color and culture of your stories.
If you are not a native of Louisiana, you can still submit a story for the traditional
British "Wizard Academies" series if you wish.
(See below).

RULES
No actual characters, places, events, or things
from the Harry Potter books or movies can be used -- because
such usage would infringe on Ms. Rowling's copyrights.
Stories must be PG Rating - Parental Guidance.
Language and plot situations must be consistent with the Rowling
books and movies. No adult situations, no overtly sexual scenes,
no trash-talk language will be allowed. If it could NOT have
been in the books and movies, it is NOT acceptable for this project.
You CAN use your own characters, places, or
things -- or places and things invented by other writers in this
project. By participating in this "shared mythos" project,
you agree to allow other writers in the project to refer to your
stories and situations, and to share the place names, general
characters, and general plot backgrounds you develop for use
in this project (just as you may use theirs).
Copyrights for the book as a whole will be
in the name of Andersen Desktop Publishing, LLC -- and you will
retain private copyright on the individual stories you submit.
Compensation will be on a Royalty basis.
Do not assume that your readers have read
the Harry Potter books. Each story must be a stand-alone, something
that a person unfamiliar with the mythos could read and understand.
You can use specialized terms -- just make certain you define
them or make clear what it means in the context of the story.

GUIDELINES
Preference will be given to stories that most
closely approximate the originals by J.K. Rowling in tone, style,
and content. Stories should be suitable for middle school and
high school children.
A typical Rowling book starts at the beginning
of a new school term. There may be a scene in the outside world
to establish a contrast with the magickal world of the school.
Then the main characters go to the school of wizardry. A magickal
nemesis of some sort threatens the students. The main characters
have problems with schoolwork, bullies, and other things with
which readers of the book can identify -- set against the wonderful
magick background. There are sporting events coming up. The students
get detention for some misdemeanor, which involves some bizarre
magical element (sweeping out the griffin cage, for example).
There is always a mystery to be solved. Devoted and loyal friendship
among the main characters help overcome the difficulties. Conflict
occurs on two levels: 1. Other students as adversaries (bullies,
snobs, oddballs, etc.) and 2. Dangerous magickal influences (monsters
or a powerful evil magickal person). The first type of conflict
involves the usual sort of things modern kids have to deal with
in real life, the second is magickal fantasy on a high level.
The adventure generally finishes at the end of the school term
when the students return home for the summer. (Short stories
need not use the entire school term -- for example, you might
have an adventure that happens over the Christmas break among
students who don't go home for the holidays or something bizarre
that happens during a midwinter blizzard. But don't have an epic
story that spans several years or decades.)
Stories will be judged on how well they comply
with the above elements.
Stories with a good "Solver's Mystery"
element will get high marks. (A Solver's Mystery is one where
the reader gets ALL the clues necessary to solve it -- and yet
the mystery is so well-crafted that only the most observant and
clever readers will be able to do so).
Stories which rely too much on social and
romantic interactions will be scored lower. There should be a
balance of this sort of thing. These stories should be fast-paced
adventures, magical-plot-and-mystery driven, with themes of friendship,
loyalty, and creative intelligence.
Stories can have sad plot elements, but should
have a generally happy or upbeat ending.
Avoid long paragraphs with the character "just
thinking" about the circumstances and going over past history.
Get on with the action.

You may have the germ of a good story -- but
one which needs work. In such cases, the editors may suggest
revisions. You are not required to take these suggestions (it's
your story, after all). But chances are slim that a story will
be accepted for publication if the problems the editors point
out are not addressed.
We encourage unknown and previously unpublished
writers, but your manuscript needs to be of high merit and professional
quality.
OUR EDITORS CAN NO LONGER SPEND HOURS AND
DAYS REWRITING WORK THAT HAS GRAMMATICAL, SPELLING, OR PLOT WEAKNESSES.
Unless you are a highly-experienced writer,
I suggest you ask an English teacher, editor, or other such knowledgeable
person to critique and proofedit your manuscript before submission.

You cannot use Quidditch, but you CAN (and
are encouraged to) invent your own magical sports. Perhaps jousting
while riding on the back of Wyverns, etc. Or a traditional "wizard
duel" of magic. (See Ursula LeGuin's story "The Rule
of Names" or the Vincent Price / Boris Karloff movie "The
Raven.") If you invent a sport, please write up your idea
for the rules and elements of play and submit them to our editors
at the email address below. If selected, we may have your game
included in stories by other authors in this project. Coming
up with fascinating sport will be a joint effort among participating
authors.
One sport we already have established is "Featherwars."
This game is NOT approved by the schoolmasters. Two students
place a bet -- usually magical items or power -- and then use
the magical word "Vogelskrieg" to project their personalities
into birds of prey that circle the hills near the academy. Perhaps
a hawk versus a falcon, or an eagle versus a hawk. From the point
of view of the combatants, they have "become" the birds
of prey (although this is NOT a magical transformation spell,
but rather a minor astral projection). The two birds then battle.
Whichever bird wins, that student wins the bet. The trouble is
that, when the students are inhabiting the birds' bodies, if
one of the birds kills the other -- that can kill the student
inhabiting the bird that's killed. Students play Featherwars
for fun -- not as duels to the death. Real adult wizards sometimes
use Featherwars for serious death duels when there is an uneven
match between them on the basis of their magical power and experience.
Students don't take the game as seriously as they should, and
the results can be tragic.

We plan on having several short stories and
a novella, so you are more likely to be selected if you submit
several good short stories rather than one long work. Also, authors
of particularly well-written stories and beguiling popular characters
may be selected to have two or three short stories included in
the book.

Although this is not a firm rule, preference
will be given to stories with characters in the younger age range
of the first three Harry Potter books.
You cannot use Hogwarts school, but you can
use OTHER schools of wizardry as long as they are NOT mentioned
by J.K. Rowling. We will work with selected authors to develop
some of the details of several schools you can use, or you can
create your own (with the understanding that other authors in
this project may use your school in their stories).
Your characters should NOT use owls as familiars
for the students, but you can use other animals.
If you choose to set your stories in a different
European country, do enough research to include authentic cultural
details about that country. We plan on schools in Wales, Ireland,
France, Germany, Spain, Eastern European countries, and Scandinavia.
Preference will be given to stories set in
Great Britain.
In our version of the mythos, the border country
between England and Scotland will have a number of small wizard
academies and brotherhoods rather than a large magic university
like Hogwarts. These small academy schools usually have a single
mage or master in charge and are rather eccentric. These magic
masters may be good and fairly powerful wizards, or perhaps they
are a bit "bonkers" and not really all that capable
-- which can lead to humorous plot situations based on magic
that gets out of hand and spells that don't quite work right.
How well you develop such situations (while still being consistent
with Rawling's mythos) will be to your advantage in our selection
process.

Preference will be given to stories which
incorporate monsters from traditional English folk and faery
lore. Examples: Redcap, Nukelavee, Spriggans, the Fachan, etc.
I recommend Katherine Briggs' "An Encyclopedia of Fairies"
and Brian Froud's "Fairies" as resource material. (J.K.
Rowling uses mythological creatures such as hippogriff and basilisk
-- so using such creatures is consistent with her stories.)

CREOLE MAGICK SCHOOLS in New Orleans
Secondary schooling is divided into two successive
stages, known as cycles. From 11 to 16 years, almost all magickal
Creole children now attend an École, taking them from
Form 3 (Troisième Forme) to Form 6 (Sixième Forme).
Since 1975 there has been a single mixed-ability Écoles
for all wizardlings regardless of their level of achievement.
After Sixième Forme, they move onto an Applied Magick,
Thaumaturgic Reserach, or Vocational Magick lycée. These
prepare pupils for the corresponding baccalauréat examinations
(referred to as le bac), which they normally take at the age
of 18.
Decisions about pupils (repeating years, moving
up to a higher class, changing course) are taken through a procedure
involving a dialogue between the school (teachers, administrative
and ancillary staff) and the families and pupils. Although the
teachers give their opinions in what is known as a "class
council" - consisting of representatives among pupils, teachers
and parents - parents can appeal against a decision and demand
(depending on the pupil's level) that the pupil move up rather
than repeat the year, or repeat the year rather than do a course
they do not wish their son or daughter to pursue. In every school,
there are specialist counsellors to help pupils, parents, and
teachers resolve any problems they may encounter.
Today, Sixième Forme (which is the
final year at École) is the first point at which children
have a choice regarding some of the subjects they wish to study,
and the direction they would like their curriculum to take (although
they must choose a foreign language in Form 3, and another in
Form 5).
The vast majority of pupils attend schools
which are overseen by the Federation of Magick.

NON-CREOLE MAGICK SCHOOLS in New Orleans
Such schools as The Sazerac and The Conservatory
follow a different pattern. Students arrive as Novices and spend
their first year on their Noviciate. After that, they earn their
way through Apprentice I, Apprentice II, and Apprentice III levels
before taking the exams that will earn them the status of Journeyman.
Higher achievement leads to the rank of Master, Adept, Mage,
and Archmage or Grand Master.
French equivalents of these terms are as follows:
Novice = Élève Débutant / Élève
Débutante
Apprentice = Élève Apprenti I, Élève
Apprenti II, & Élève Apprenti III / Élève
Apprentie I, Élève Apprentie II, & Élève
Apprentie III
Journeyman = Élève Compagnon / Élève
Compagnone
Master = Maître / Maîtresse
Adept = Versé / Versée
Mage = Mage
Archmage = Archmage

MAGICK SCHOOLS IN BRITAIN
Big schools of Magic such as Killiecrankitt
use the British Public School designations of Third Form, Fourth
Form, Fifth Form, Sixth Form, etc.
Smaller schools use the Novice-Apprentice-Journeyman
system.
Scheherazade and Grackleflints do not use
student classifications.
(Hogwarts uses 1st Year, 2nd Year, 3rd Year,
etc. -- which we find rather unimaginative.)

Above are only some of our
guidelines. We also have extensive notes on the magick system
and the wizard schools we have created so far. If you are interested
in submitting, please contact our offices for the complete Submission
Guidelines.
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For more information, please contact:
Alan Lance Andersen
ANDERSEN DESKTOP PUBLISHING, LLC
122 West Ash Lane
Roland, Iowa 50236

rivals-2005@interdrama.com
(515) 388-5573
Illustrations courtesy of our illustrator
Lylith, to whom we offer our deepest thanks.
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